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ST10F280 Fiches technique(PDF) 75 Page - STMicroelectronics

No de pièce ST10F280
Description  16-bit MCU with MAC unit, 512 Kbyte Flash memory and 18 Kbyte RAM
PDF  239 Pages
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Fabricant  STMICROELECTRONICS [STMicroelectronics]
Site Internet  http://www.st.com
Logo STMICROELECTRONICS - STMicroelectronics

ST10F280 Fiches technique(HTML) 75 Page - STMicroelectronics

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ST10F280
Capture/Compare (CAPCOM) units
Doc ID 8673 Rev. 3
75/239
9
Capture/Compare (CAPCOM) units
The ST10F280 has two 16 channels CAPCOM units as described in Figure 12. These
support generation and control of timing sequences on up to 32 channels with a maximum
resolution of 200ns at 40MHz CPU clock. The CAPCOM units are typically used to handle
high speed I/O tasks such as pulse and waveform generation, pulse width modulation
(PMW), Digital to Analog (D/A) conversion, software timing, or time recording relative to
external events.
Four 16-bit timers (T0/T1, T7/T8) with reload registers provide two independent time bases
for the capture/compare register array (See Figure 13 and Figure 14).
The input clock for the timers is programmable to several prescaled values of the internal
system clock, or may be derived from an overflow/underflow of timer T6 in module GPT2.
This provides a wide range of variation for the timer period and resolution and allows precise
adjustments to application specific requirements. In addition, external count inputs for
CAPCOM timers T0 and T7 allow event scheduling for the capture/compare registers
relative to external events.
Each of the two capture/compare register arrays contain 16 dual purpose capture/compare
registers, each of which may be individually allocated to either CAPCOM timer T0 or T1 (T7
or T8, respectively), and programmed for capture or compare functions. Each of the 32
registers has one associated port pin which serves as an input pin for triggering the capture
function, or as an output pin to indicate the occurrence of a compare event. Figure 12 shows
the basic structure of the two CAPCOM units.
Figure 12.
CAPCOM unit block diagram



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