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STM32MP157C Fiches technique(PDF) 23 Page - STMicroelectronics |
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STM32MP157C Fiches technique(HTML) 23 Page - STMicroelectronics |
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23 / 258 page ![]() DS12505 Rev 2 23/258 STM32MP157C Functional overview 58 Hardware features: • OpenGL ES 2.0 / 1.1 compliance, including extensions; OpenVG 1.1 • IEEE 32-bit floating-point pipeline • Ultra-threaded, unified vertex and fragment (pixel) shaders • Low memory bandwidth at both high and low data rates • Low CPU loading • Up to 12 programmable elements per vertex • Dependent texture operation with high-performance • Alpha blending • Depth and stencil compare • Support for 8 fragment shader simultaneous textures • Support for 4 vertex shader simultaneous textures • Point sampling, bi-linear sampling, tri-linear filtering, and cubic textures • 8 k x 8 k texture size and 8 k x 8 k rendering target • 4 Vertex DMA streams API support: • OpenGL ES 1.1 and 2.0 • OpenVG 1.1 • EGL 1.4 • OpenGL 2.1 Performance up to: • 26 Mtriangle/s • 133 Mpixel/s |
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